<gresource prefix="/popover">
<file>popover.ui</file>
</gresource>
- <gresource prefix="/shaders">
+ <gresource prefix="/glarea">
<file>glarea-fragment.glsl</file>
<file>glarea-vertex.glsl</file>
</gresource>
int status;
GBytes *source;
- source = g_resources_lookup_data ("/shaders/glarea-vertex.glsl", 0, NULL);
+ source = g_resources_lookup_data ("/glarea/glarea-vertex.glsl", 0, NULL);
vertex = create_shader (GL_VERTEX_SHADER, g_bytes_get_data (source, NULL));
g_bytes_unref (source);
return;
}
- source = g_resources_lookup_data ("/shaders/glarea-fragment.glsl", 0, NULL);
+ source = g_resources_lookup_data ("/glarea/glarea-fragment.glsl", 0, NULL);
fragment = create_shader (GL_FRAGMENT_SHADER, g_bytes_get_data (source, NULL));
g_bytes_unref (source);